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Alchemists
Alchemists practice earth magic. They can make potions
more powerful than those that can be bought in shops and
they can create golems to help them.
Equiment : Knuckles, Robe, Rune
Special skills : Summon a Golem (levels 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100), Make magical potions, Runeworld (can sock weapons and armors)
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Archers
Wild people, born in the woods, they are able to tame beasts. They get an eagle during their training and can have up to 2 pets in battle.
Equiment : Bow, Armor (no shield)
Special skills : Charm, Tame, Summon an eagle (level 75)
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Assassins
Assassins use 2 daggers and are the masters of the art
of poisoning. They can throw weapons as well as deal a
lot of damage with poison.
Equiment : 2 Daggers and Claws, Armor
Special skills : Throwing Weapons Mastery, Poison Mastery (can cure poison too)
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Barbarians
Born in the dwarven kingdom, trained in the barbaric city of Irkatshk, they have no fear and fight till death.
Equiment : Knuckles, Armor, Shield
Special skills :
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Blacksmiths
Blacksmiths are able to trade items with other players. They can have up to 5,000,000 GP at level 100 and are able to upgrade pieces of equipment, as the blacksmiths - actors in the cities.They can also sock level 99 weapons / armors with jewels or runes or give them new properties.
Equiment : Hammer, Armor, Shield
Special skills : Runeworld
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Death Dancers
Death Dancers have chosen to devote their life to study
the art of war in the forest of Mageas, in the elven
kingdom. They fight with 2 swords and are the masters of
battle magic. They can also summon the spirits of their
ancestors to help and buff them or debuff their
opponents.
Equiment : 2 Swords, Magical Paintings
Special skills : Summon Buffing / Debuffing monsters
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Dreams Travelers
Another unusual class. These mages can explore the
dreamlands, including the necropolis where the souls of
the dead go, and are able to read the dreams of the
actors of the game. They can only level up on the maps
of the dreamland.
Equiment : Staff, Robe, Rune
Special skills : Travel spells
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Elementalists
These mages are specialized in one element (air, water, fire, earth) and can summon elementals to help them in battles.
Equiment : Staff, Robe, Rune
Water Elementalists : Summon a Water Elemental
Air Elementalists : Summon an Air Elemental
Fire Elementalists : Summon a Fire Elemental, Holy Fire (restore mana /all)
Earth Elementalists : Summon an Earth Elemental
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Healers
Healers are mainly a support class, but quests could
hardly be completed without them. They can heal and cure
almost anything. They hold the ancient secrets of the
elven kingdom.
Equiment : Dagger or Staff, Robe, Rune
Special skills : Cure Spells (all the diseases), Resurrection
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Illusionists
As necromancers, they have a bunch of nasty spells : they can confuse /all, charm /all, numb hand, and lower several stats of their opponents. They can even make the illusion real and summon illusion monsters during the fights.
Equiment : Staff, Robe, Rune
Special skills : Summon an Illusion (level 100), Warp Vortex (teleportation spells)
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Jesters
Another unusual class. They do not use any weapons. They
have puppets instead. But their mastery of illusions is
so high that they can make them real, and make them
fight for them.
Equiment : Puppet (or Dagger) Armor, shield
Special skills : Summon Puppet Monsters
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Knights
Basic fighters, easy to use. One day, maybe, they will
be allowed to choose an order and fight for one of the
lords of Athelias...
Equiment : Sword, Armor, Shield
Special skills : Tournaments (can organize a tournament under certain conditions)
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Mercenaries
Good warriors, they don't know s*** about good and evil.
They just fight. And are paid for that. They have the
sinistrer Black Horse Tavern as their headquarters;
don't pick this class if you can't play at night, the
tavern is only open from dusk to dawn. They can have up
to 2M GP (and don't tell me it's impossible please, for
a lot of the skills or features of the chars implanted
in this world are said to be impossible in WoS,
although, I did it).
Equiment : Axe, Armor, Shield
Special skills : Enslave (not implanted yet)
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Monks
These gnomes are the holders of Athelias knowledge. They
keep the memory of the past ages, even before the
invasion of the Chaos. They don't use any weapon but
have access to ALL the spells, except some
class-specific spells. They have lvl 9 in all elements.
Equiment : Robe, Rune (no weapon)
Special skills : Access to the Ancient Library
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Necromancers
Necromancers have access to a bunch of nasty spells, and
are feared for that; they can mum /all, resurrect,
summon an undead and also have specific spells, allowing
them to take on their life or mana to regenerate the
stats of the other players in the team.
Vampire Bite (takes his HP to give MP to the whole
team), Vampire Kiss (takes his HP to give HP to the
whole team), Raise from the Dead (resurrect /all),
Summon an Undead (level 100)
Equiment : Staff, Robe, Rune
Special skills : Vampire Bite (takes on his HP to give MP to the whole team), Vampire Kiss (takes on his HP to give HP tothe whole team), Raise from the Deads (resurrect /all), Summon an Undead (level 100)
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Paladins
Heroes of the island, they have a secret training in their castle and proudly hold their sword to face the Chaos and the evil creatures. They use 2-handed swords and no shield.
Equiment : 2-handed Swords, Tunics (no shield)
Special skills : Raise Strengh /all
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Priests
Masters of healing, decent fighters, they are respected in all the kingdom for their knowledge and their wisdom.
Equiment : Fetishes, Robe, Rosaries
Special skills : see the deities section
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Rodeurs / Kings
Descendants of the companions of the last king of
Athelias, they wait and watch the regent and his
minions. They spend their life on the road, and no-one
really knows what they seek.
Equiment : Sword, Armor, Shield
Special skills : Rule over Athelias
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Werewolves
These characters, born under a human appearance, are
able to morph into a new class : werewolves and get new
statistics and use new skills. After a while, they will
be turned back into humans and will have to wait to be
able to morph again.
Equiment :
- Humans : Sword, Armor, Shield
- Werewolves : Special werewolves equipment (2 claws and furs)
Special skills : Lycanthropy
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Wizards
Basic mages, they have access to most of the elements.
They are not specialized like the other mages. They
probably have the best summoning spells - the most
chaotic ones too...
Equiment : Staff, Robe, Rune
Special skills : Random Summon Spells (summon at random a level 66, 100 or 133 monster, itself summoning buffing monsters)
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