Alchemists Archers Assassins Blacksmiths Death Dancers Dreams Travelers
Elementalists Hardores Healers Illusionists Jesters Knights
Mercenaries Monks Necromancers Paladins Priests Rodeurs
Werewolves Wizards


Alchemists

Alchemists practice earth magic. They can make potions more powerful than those that can be bought in shops and they can create golems to help them.

Equiment : Knuckles, Robe, Rune

Special skills : Summon a Golem (levels 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100), Make magical potions, Runeworld (can sock weapons and armors)

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Archers

Wild people, born in the woods, they are able to tame beasts. They get an eagle during their training and can have up to 2 pets in battle.

Equiment : Bow, Armor (no shield)
Special skills : Charm, Tame, Summon an eagle (level 75)


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Assassins

Assassins use 2 daggers and are the masters of the art of poisoning. They can throw weapons as well as deal a lot of damage with poison.

Equiment : 2 Daggers and Claws, Armor
Special skills : Throwing Weapons Mastery, Poison Mastery (can cure poison too)

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Barbarians

Born in the dwarven kingdom, trained in the barbaric city of Irkatshk, they have no fear and fight till death.

Equiment : Knuckles, Armor, Shield

Special skills :

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Blacksmiths

Blacksmiths are able to trade items with other players. They can have up to 5,000,000 GP at level 100 and are able to upgrade pieces of equipment, as the blacksmiths - actors in the cities.They can also sock level 99 weapons / armors with jewels or runes or give them new properties.

Equiment : Hammer, Armor, Shield

Special skills : Runeworld

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Death Dancers

Death Dancers have chosen to devote their life to study the art of war in the forest of Mageas, in the elven kingdom. They fight with 2 swords and are the masters of battle magic. They can also summon the spirits of their ancestors to help and buff them or debuff their opponents.

Equiment : 2 Swords, Magical Paintings

Special skills : Summon Buffing / Debuffing monsters

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Dreams Travelers

Another unusual class. These mages can explore the dreamlands, including the necropolis where the souls of the dead go, and are able to read the dreams of the actors of the game. They can only level up on the maps of the dreamland.

Equiment : Staff, Robe, Rune

Special skills : Travel spells

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Elementalists

These mages are specialized in one element (air, water, fire, earth) and can summon elementals to help them in battles.

Equiment : Staff, Robe, Rune

    Special skills :
  • Water Elementalists : Summon a Water Elemental
  • Air Elementalists : Summon an Air Elemental
  • Fire Elementalists : Summon a Fire Elemental, Holy Fire (restore mana /all)
  • Earth Elementalists : Summon an Earth Elemental

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Healers

Healers are mainly a support class, but quests could hardly be completed without them. They can heal and cure almost anything. They hold the ancient secrets of the elven kingdom.

Equiment : Dagger or Staff, Robe, Rune

Special skills : Cure Spells (all the diseases), Resurrection

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Illusionists

As necromancers, they have a bunch of nasty spells : they can confuse /all, charm /all, numb hand, and lower several stats of their opponents. They can even make the illusion real and summon illusion monsters during the fights.

Equiment : Staff, Robe, Rune

Special skills : Summon an Illusion (level 100), Warp Vortex (teleportation spells)

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Jesters

Another unusual class. They do not use any weapons. They have puppets instead. But their mastery of illusions is so high that they can make them real, and make them fight for them.

Equiment : Puppet (or Dagger) Armor, shield

Special skills : Summon Puppet Monsters

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Knights

Basic fighters, easy to use. One day, maybe, they will be allowed to choose an order and fight for one of the lords of Athelias...

Equiment : Sword, Armor, Shield

Special skills : Tournaments (can organize a tournament under certain conditions)

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Mercenaries

Good warriors, they don't know s*** about good and evil. They just fight. And are paid for that. They have the sinistrer Black Horse Tavern as their headquarters; don't pick this class if you can't play at night, the tavern is only open from dusk to dawn. They can have up to 2M GP (and don't tell me it's impossible please, for a lot of the skills or features of the chars implanted in this world are said to be impossible in WoS, although, I did it).

Equiment : Axe, Armor, Shield

Special skills : Enslave (not implanted yet)

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Monks

These gnomes are the holders of Athelias knowledge. They keep the memory of the past ages, even before the invasion of the Chaos. They don't use any weapon but have access to ALL the spells, except some class-specific spells. They have lvl 9 in all elements.

Equiment : Robe, Rune (no weapon)

Special skills : Access to the Ancient Library

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Necromancers

Necromancers have access to a bunch of nasty spells, and are feared for that; they can mum /all, resurrect, summon an undead and also have specific spells, allowing them to take on their life or mana to regenerate the stats of the other players in the team. Vampire Bite (takes his HP to give MP to the whole team), Vampire Kiss (takes his HP to give HP to the whole team), Raise from the Dead (resurrect /all), Summon an Undead (level 100)

Equiment : Staff, Robe, Rune

Special skills : Vampire Bite (takes on his HP to give MP to the whole team), Vampire Kiss (takes on his HP to give HP tothe whole team), Raise from the Deads (resurrect /all), Summon an Undead (level 100)

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Paladins

Heroes of the island, they have a secret training in their castle and proudly hold their sword to face the Chaos and the evil creatures. They use 2-handed swords and no shield.

Equiment : 2-handed Swords, Tunics (no shield)

Special skills : Raise Strengh /all

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Priests

Masters of healing, decent fighters, they are respected in all the kingdom for their knowledge and their wisdom.

Equiment : Fetishes, Robe, Rosaries

Special skills : see the deities section

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Rodeurs / Kings

Descendants of the companions of the last king of Athelias, they wait and watch the regent and his minions. They spend their life on the road, and no-one really knows what they seek.

Equiment : Sword, Armor, Shield

Special skills : Rule over Athelias

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Werewolves

These characters, born under a human appearance, are able to morph into a new class : werewolves and get new statistics and use new skills. After a while, they will be turned back into humans and will have to wait to be able to morph again.

    Equiment :
  • Humans : Sword, Armor, Shield
  • Werewolves : Special werewolves equipment (2 claws and furs)
Special skills : Lycanthropy

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Wizards

Basic mages, they have access to most of the elements. They are not specialized like the other mages. They probably have the best summoning spells - the most chaotic ones too...

Equiment : Staff, Robe, Rune

Special skills : Random Summon Spells (summon at random a level 66, 100 or 133 monster, itself summoning buffing monsters)

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